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Indonesian spelling games – this Indonesian spelling section at present offers five exercises for spelling everyday Bahasa Indonesia words; colors, two animal vocabulary activities and two general vocab games. These quizzes are some of the most fun Indonesian practice games on this website, and possibly the most appealing to kids. Before a trip, the best preparation you can do is to learn some Indonesian words. Learning Indonesian will provide you with a better experience during your travels. Click on any of the 125 + free online Indonesian lessons above to start your journey to communicate in Indonesian.

In addition, school students identified sleep deprivation as one of the main problems of excessive online game use. This research aims to develop an online game slot gacor addiction measure to screen for online game addiction cases among Indonesian children and adolescents, as well as for other research purposes. The measure will adopt Pathological Gambling diagnostic criteria from DSM-IV-TR and Griffith’s addiction criteria. We are aware that online game addiction measures have been previously constructed –. But, there have been no previous research that attempt to construct an online game addiction measure that is specific to the context of Indonesian children and adolescents. Cultural context is important to consider as different cultures would have different expressions of psychological problems , .

The Indonesian Online Game Addiction Questionnaire is developed from previous findings, as well as qualitative work to capture the Indonesian expression of online game addiction. This measure is particularly informed by previous similar game addiction measurement development –. But, the Indonesian online game addiction questionnaire is based on both, Pathological Gambling criteria from DSM-IV-TR and Griffith’s addiction criteria. Before writing the items, we conducted interviews and focus group discussions to junior and senior high school students to gather information regarding the characteristic of excessive online games use. We also conduct field observations to internet cafes that are popular among school students and interviewed several players that are in school uniform.

The school’s principal act as the guardians and caretaker of the children participants involved in the study. The school’s principal is responsible for the guardians and caretaker of the children in school, where we conducted our research. When online-only consoles such as the PlayStation 3 was released in Indonesia, authorised dealers initially controlled the distribution.

Therefore, it is best used for research with Indonesian school students. The measure might not yield optimal results if it is used outside the context of Indonesian school students (i.e. adult population). Based on the criteria, a clinical sample is drawn from the original validation sample. There are 150 participants (10.15%) that met the criteria from the total of 1,477 participants.

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